Not only will you find tricks in this section, but also some tips to help you with math, & various information about numbers, logic, & geometry. Look out for my characters here, too; they'll make this section more entertaining & educating!
Here's a bonus cartoon for visiting this section:
If you can multiply big numbers with several digits quickly, then you're a super-genius! By the way, the correct answer to the math problem in the cartoon above is 5,332,114.
Here's a bonus fact: -40 degrees Farenheit is equal to -40 degrees Celsius!
Proof: The 2 conversion functions intersect at x = -40, y = -40
F = 9/5 × C + 32
C = 5/9(F - 32)
Another bonus fact! This is an interesting fact about the number 2, but you probably already knew it!
Another bonus fact!
The reciprocal of a number's square root is equal to the square root divided by the original number! (x is not equal to zero!)
Here's a fact about checkerboards! (Or you can also call them chessboards) You can calculate how many squares a checkerboard has with the 3 formulas below:
(x is also equal to the number of rows & columns!)
The 1st formula is in geometric series form, the 2nd one is in summation form and the 3rd is in cubic function form.
Here's a bonus fact about permutations & combinations:
If you pick 2 objects at a time from any set that has at least 2 objects, the permutation-to-combination ratio is always equal to 2. In other words, there will be half as many combinations as permutations.
Here's a bonus fact about the suffix -illion:
What does the suffix mean? Well, here's the -illion function!
Y = 10^(3X + 3)
X = the prefix's number, Y = the actual number
For example, 1 sexagintillion is a 1 followed by 183 zeroes! The prefix sexaginti- means "60"; 3 × 60 + 3 = 183.
Note: The number you pick for the variable x must be a counting number.
Here's the inverse of the -illion function!
X = (log(Y) - 3)/3
Click here to see the functions in Mathprint!
P.S.: About dividing by 3 in the inverse of the -illion function:
If the remainder in the quotient is 1, then Y = ten "X"-illion.
If the remainder in the quotient is 2, then Y = hundred "X"-illion.
If there's no remainder in the quotient, then Y = "X"-illion.
For example, the googol is a 1 followed by 100 zeroes, so according to the inverse of the -illion function, it's also 10 dotrigintillion since the prefix dotriginti- means "32" & (log 10^{100} - 3)/3 = (100 - 3)/3 = 97 ÷ 3 = 32 + 1/3; the remainder is 1 in this case.
Here's a bonus fact about imaginary/complex numbers:
P.S.: If x is a negative number, then it's -x times the square root of 2.
Here's a bonus fact about triangles:
sin(A + B) = sin(C)
sin(B + C) = sin(A)
sin(C + A) = sin(B)
In other words, the sine of the sum of 2 angles in a triangle will always be equal to the sine of the 3rd remaining angle!
Here's a bonus fact about birth years & age, measured in full years of course:
Another bonus fact!
If Pac-Man eats 1 ghost: | If Pac-Man eats 2 ghosts: | If Pac-Man eats 3 ghosts: | If Pac-Man eats all 4 ghosts: | |
1st Ghost | 200 | 200 | 200 | 200 |
2nd Ghost | 400 | 400 | 400 | |
3rd Ghost | 800 | 800 | ||
4th Ghost | 1600 | |||
Sums: | 200 | 600 | 1400 | 3000 |
(This is referring to the original version of the video game)
The number of points earned for each ghost refers to this summation formula:
See? Even video games have math in them!
Here's a bonus fact about the Law of the Cosines:
If Angle C = 90°, then the formula simplifies to the original Pyragothean theorem (since the cosine of a right angle is zero); but if Angle C = 180°, then the formula simplifies to:
c = a + b
...Because cos(180°) = -1. (That's right! Side c simply becomes the sum of Sides a & b! However, the figure would be a straight line instead of a triangle!)
Here's a bonus fact that I call my Prime Number Test:
Here's a bonus fact about fractions:
According to this cartoon, if the absolute value of the difference between the numerator & denominator is 1, then the fraction is already in its simplest terms! By the way, these 2 functions never intersect! Also, they're both discontinuous functions because of division by zero!
Here's a bonus fact about logarithms:
log_{x}Y ÷ log_{x}Z = log_{z}Y; none of the 3 variables are equal to zero! Neither X nor Z equals 1.
Here's a bonus fact about trigonometry:
tan X = (sin X)/(cos X) = (sec X)/(csc X) = 1/(cot X)
cot X = (cos X)/(sin X) = (csc X)/(sec X) = 1/(tan X)
That's right! These are the classic Tangent & Cotangent Formulae! They both work with secants & cosecants, too! For more details, see the math tricks about trigonometry.
Here's another bonus fact about imaginary/complex numbers:
(If neither a nor b are negative, considering a + bi)
(1 + i)^{2} = 2i; angle(1 + i) = 45°, so angle(2i) = 90° and 45 × 2 = 90
Here's another bonus fact about logarithms:
(log_{x}Y)^{-1} = log_{Y}X; neither X nor Y equals 1 or 0.
Yet another bonus fact about logarithms:
log_{10^X}(10^{Y}) = Y/X; X ≠ 0
Note: You can substitute 10 with another number & get the same fraction! (But don't pick 0 or 1)
Here's another bonus fact:
(3i)^{2} ≠ 3i^{2}; (3i)^{2} = -9 & 3i^{2} = -3
Here's a bonus fact about right isosceles triangles:
P stands for the perimeter, A stands for the area & x = the length of 1 of the 2 equal sides(also called legs).
Note: The perimeter-to-area ratio will be 1:1 if x = 4 + 2 square roots of 2; the perimeter will be 12 + 8 square roots of 2 units & the area will be 12 + 8 square roots of 2 units^{2}!
Here's a bonus fact about the function y = x^{2}:
What those math symbols in T.V. Man's screen are saying is that for the function y = x^{2}, if x is equal to a fraction that has a power of 2 as the denominator, then the numeric derivative is always equal to n/(2^{m-1})!
n = the numerator of your choice, m = the power of 2 of your choice, x = n/2^{m}
Here's a bonus fact about integrals:
The variable C is equal to any real number you want it to be!
Speaking of numbers, here are some Web pages with interesting facts about specific numbers:
© Derek Cumberbatch